The pitch meeting.
The ptcih meeting unfolds between the makers of the film, they then call Doris the tea lady in, we follow here ae she leaves in a documentary style fashion, a narrator begins,
This is Doris. She works here at a film studio headquarters, bringing tea and delivering mail for the staff,
They call here the incubator.
An executive whispers "she's had FIFTEEN kids..."
Ww return to the execs office once Doris story has finished, or sometime later, and we see the trailer for INCUBATOR, a tale of a mutant part cyborg birthing machine created by the hubris of mankind, and sent to the past to repopulate the earth following some unknown disaster. It turns out SHE was the disaster, and as the film ends, she discreetly slips behind a mountain, with the dull thump of foetuses dropping like cat poop in the valley, underuse and ominous.
The execs proclaim as we slip out of the tv
IT WAS HER THE WHOLE TIME?
The pitcher turns ominously, cropping into a sea gal closeup
"I'm afraid not, gentlemen, turns out..."
He reveals a futuristic laser cannon, and blows the executives away in a hail of percussive energy that strips their flesh, then electrocuted the remaining muscle
He screams, lazy eyed with bloodlust
FUCKYEAH
The bones shatter like crystal. The reveres shot pod the dust falling shows the pitcher, breathing heavily, heaving, heaving that then turns into a funky swagger as he hefts the gun and struts out of the office as a tune begins to blend in.
he waves to passers by as he slips on his shades.
The music opens
"cool, as your iced tea..
Ice tea that's been sitting there since this morning..."
Credits.
Tuesday, June 7, 2011
you know that pip in my throat i told you about, that was knawin at me,
i think i just got it.
i think i just found it
you know that feeling i told ya about?
itslike when you've got a pip stuck in your throat, and you cant move it, not up, not down, immovable.
it distracts you, and you cant see clear, your thinking is all foggy...
and finally it slips, and its almost like you woke up, you were so distracted by that feeling
--and its all clear
did i tell you when get that feeling?
"you get it around lies"
i get that feeling around LIARS, theres a difference. one is like, somethign you can grab, tangible.
then there's that presence in your throat, that you cant cough out.
you gotta WAIT.
i got that feelin right now
(it is the same way the police officer in the scene {undercoverguy} has previously described the way the criminals make him feel, omg good and evil are two sides of the same coin.. HOLLYWOOD!)
ok ive got a trailer, now time for a poster. ok im gonna have this guy standing on the side of frame looking really shady, looking out of the poster around a corner, maybe hes got a gun, or its something more idiosyncratic, like a teddy bear, or a bunch of flowers, or go grindhouse and its a hacksaw or an axe, maybe some kind of improvised weapon made out of a broom handle and some razor wire.
mm ok so behind him is a long alleyway, cooly and moodily lit, as though there is something pursuig him out of the poaster, into the ACTION, hes gotta be looking into a light around the corner, so we can contrast his stubble and get his skin looking orange.
sweet, ok so now how do i get this sucker MADE?
right so we need a twist, the two are BROTHERS? nah, maybe hes not really the mob boss, hes teh chief of police and the whole film was a reverse sting operation to get him to murder the mayor, or a much beloved pizza maker.
or MAYBE one of them is a Cylon?
nah teh stakes have to be higher, maybe the whole film is a sophisticated virtual reconstruction in a distant future, and people are sent back to observe completely mundane policework, in order to catch up on missed paperwork and filekeeping.
great farms of beaurecrats would busly push paper that had long since become dust a thousandfold, as towering forests of meting rooms housed the middle management, delving back into the depths of history in order to slow things down, so the beaurecrats could keep up, they called them the Obfuscators.
Maybe they were deaed the whole time?
maybe one of them is a superhero whose ability is to arrive dramatically at the most painfully futile moment, of absolute hopelessness as calamity would strike. he would therefore be seen as having been overwhelmingly brave to try, thereby distracting people from the horrible circumstance. he would also be great at selling alarm clocks, although he would always arrive jsut as everyone had packed the equipment away, or just as the office closed.
Sunday, May 15, 2011
Flavour Country
"The child essays a longing well beyond its years, gaze speaking volumes of distress and the weariness, a reflection of the post industrial malaise, a shade of dismay in reaction to its mothers own furrowed visage.
By donning such incongruous and out-of –place headwear, we see the folly of a generation, a belief that the masses can continue to delude themselves, play the part of jubilance and picket-fence safety, and deny that the world has changed.
Like smoke clearing from a basement speakeasy, the truth, once veiled, is writ large:
smoke up, mother, we’re all about to die."
Wednesday, March 16, 2011
Hdr Photography tests!
Here are some Hdr photo tests, shot on the Canon 7d, getting to learn tonemapping etc.. pretty fun, the images themselves may not be as exciting but hey, i'm not chargin for this, and to be perfectly honest its pretty rude for you to just waltz in and judge like that.
Thursday, February 3, 2011
Breather city Pan test 01
Quick previs/test of a city destruction sequence im working on
Not sure why youtube is playing this at double speed, maybe i selected the 'benny hill' compression method!
Not sure why youtube is playing this at double speed, maybe i selected the 'benny hill' compression method!
Tuesday, February 1, 2011
Monday, January 10, 2011
Tuesday, January 4, 2011
Monday, January 3, 2011
New York Panorama Menu Test
Quick and dirty AE test, taking a still panorama of NYC and treating it to serve as a backdrop for a test menu. includes some splattery nuggets, added a flare to give the still a bit of life and movement. the water splooshes and distorts a bit also. the basic idea is that this pan will loop back, possibly transition to another vista, depending on which area of the city you would want to enter.
Friday, November 12, 2010
A Trip to the Asylum!
In the pursuit of the creepy and disturbing, it was with foolhardy confidence that Danger and I searched, and located the abandoned Crypt of the Nutters.
I am thankful that we emerged untouched, but I can’t help but wonder if we didn’t bring something back with us.
Two Albums you will never hear!
Granted if you did hear the albums, you would most likely wonder what kind of genius could spawn such crafted retardation. Yes, at first it may seem as disjointed ramblings and musical interludes that unfurl in a non-linear Mudslide of Poorly-Conceived Imagery.
But once engrossed sufficiently, you will be sated.
Famicide - Actionable Comments

Famicide - Transmission Errors
But once engrossed sufficiently, you will be sated.
Famicide - Actionable Comments
Famicide - Transmission Errors
Monday, May 17, 2010
Dynamic Targeting Cam!
Another video on camera rigs, this time showing the procedure for creating an actor relative Dynamic Targeting camera, that can be used to draw attention and track fast-moving objects, and compose a shot in an unpredictable, dynamic scenario.
All animation is procedural (aside from the character mocap) so no keyframes are necessary!
All animation is procedural (aside from the character mocap) so no keyframes are necessary!
Tuesday, May 11, 2010
Actor Relative Camera
This is a quick demo of the procedure for creating an actor relative camera, that tracks objects of interest, all animation is procedural (aside from the character mocap) so no keyframes are necessary! first in a series on procedural cameras.
Sunday, February 21, 2010
Kingspray - 360 game - www.electronicshed.com
Trailer i worked on with the dudes from www.electronicshed.com, awesome graffiti game for the 360, look for it on xbox live!
Thursday, December 17, 2009
GREAT SCOTT!
very rough pre-vis of a sequence for the Twin Pines Mall i'm building. the car's not mine, but you can see the skeleton of a soon-to-be McFly in there.
Friday, July 17, 2009
Cinematic Vehicle Previs - Ingame
This is a quick collection of test captures and animation sequences from Stormrise, all created and shot in real-time passes.
All in all these runs took less than half a day, and were immediately functional in-engine, this allowed for experimentation with the number of vehicles used, wheeled vehicle interactions with the world, etc..
All in all these runs took less than half a day, and were immediately functional in-engine, this allowed for experimentation with the number of vehicles used, wheeled vehicle interactions with the world, etc..
Saturday, July 11, 2009
Monday, July 6, 2009
Another transport shot
another shot of the transport's hatch opening up, different angle and animation, added some physics objects and ragdoll crew members getting sucked out the hatch, some very preliminary fume in there to simulate the air being blasted into the vacuum. nasty planet in the background, etc..
Transport flyby test
testing renders and anim of a troop transport thing, wings are constrainted and angled with the ships movement, no fx for that yet. hatch opens, planning for a shot with a bit more action.
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