Sunday, June 14, 2009

Driving Cams and Drivers!

just some naaastty viewports renders fo some driving camera setups, good for getting dialogue during action, chasing vehicles, etc..

first up: a biped ik rigged to some smoothed out controls, hand and feets ik'ed to a null, contrained to the orientation of the wheels on the car.

short version: hands turn with the steering wheel, and the feet stay planted.

Second, the head gets some wired parameters from the wheel orientation; h\means the head tracks the cars trajectory.




Next up, an interior camera, passenger in the back seat.
this cam is input captured in realtime, allowing for realisting tracking of scene elements, as it inherits the car's movement and adds to that, with some lag. layering up the cameras above the input means that human behaviour can be added and tweaked, but base changes can still be made efficiently.



Here we see a camera constrained and offset to the car, with a targeted angle toward the roadblock. target is animated and set to track scene elements, then returns to track the car driving out of scene, perhaps an interstitial gameplay cin.

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